

The tradeoff for the gigantic film-quality results, however, was a render speed of 6 hours per 50 frames, leading to hundreds of hours of baking on a 15 machine AWS cluster. At this point, the asset was complete with excitable muscles, jiggling fat, and wrinkling skin, all while being over 40ft tall in world-space so accurate gravity would influence on all of those anatomy layers. Ziva then added the troll's torn, hanging skin flaps to the simulation as a coupled skin pass. This process was expedited by a combination of Ziva's Anatomy Transfer tools and their proprietary generic male anatomy simulation. The Ziva Dynamics artists began by building the troll in Ziva VFX, the soft tissue simulation software. The tech is really changing the way our partners tackle character work." Building out a realistic body utilizing our existing datasets as a starting point saved us a lot of time. "This deadline for the troll was really right," exclaimed Simon Clutterbuck, VP of Creative at Ziva Dynamics. "We had 3 artists working on it and only one month to get it all done. To achieve such results, Ziva Dynamics would leverage a combination of their soft tissue simulation tools and advanced realtime technology. According to the Ninja Theory team, this complicated asset needed to hit the highest fidelity possible, in real-time, as its massive size would magnify the details of the body and exist as a benchmark for the character quality to be expected in the full title release. The larger-than-life troll is over 40ft tall, missing a leg, and has large flaps of skin and fat hanging from its chest and gut.

To bring this critical scene to life, Ninja Theory, a part of XBOX Game Studios, turned to Ziva Dynamics for the most high-performance, real-time character. 09, 2021 (GLOBE NEWSWIRE) - Unveiled on stage at the 2021 Game Awards, the Senua's Saga: Hellblade II gameplay-reveal features shots of Senua, Hellblade's main protagonist, fighting a giant troll that emerges from the water.
